Trade Modules are Modules that can be installed on Transports.

Cargo Bay Extension[edit | edit source]

CargoBayExtension.png

Increases the total storage of the Transport ship, allowing more Shipments or Artifacts to be carried at once.

Blueprints are obtained by researching level 1+ Blue Crystals.

Level Blueprints Required Unlock Price Research Time Additional Slots Additional Hydrogen Use Install Price
1 1 1,000 5m 1 2.0/100AU 500
2 4 4,000 1h 2 5.0/100AU 750
3 20 15,000 4h 3 8.0/100AU 1,000
4 100 50,000 1d 5 12.0/100AU 1,500
5 500 100,000 2d 7 17.0/100AU 2,500
6 2,000 250,000 3d 9 22.0/100AU 5,000
7 6,000 500,000 4d 12 28.0/100AU 10,000
8 12,000 1,000,000 5d 15 34.0/100AU 20,000
9 25,000 2,000,000 6d 19 42.0/100AU 35,000
10 40,000 4,000,000 7d 25 50.0/100AU 50,000
11 60,000 8,000,000 10d 31 58.0/100AU 100,000
12 80,000 10,000,000 10d 52 70.0/100AU 200,000

Shipment Computer[edit | edit source]

ShipmentComputer.png

Automatically picks up shipments from intermediate waypoints, if those shipments' destination matches any of the ship's subsequent waypoints. Automatically picked up shipments add a bonus to their reward (the bonus is added to the base value of the shipment).

Shipment Computer is the only one module that affect Crystal shipment rewards in a positive way.

After researching Shipment Computer, selecting any ship, planet, moon, and trade station on the Yellow Star will show indicators showing how many shipments are destined to a certain location.

Blueprints are obtained by researching level 2+ Blue Crystals.

Level Blueprints Required Unlock Price Research Time Bonus Reward Additional Hydrogen Use Install Price
1 1 8,000 4h 8% 0.8/100AU 1,000
2 25 12,000 8h 10% 2.0/100AU 1,500
3 150 25,000 1d 12% 3.2/100AU 2,000
4 600 50,000 2d 14% 4.6/100AU 3,000
5 1,200 100,000 3d 16% 5.6/100AU 5,000
6 3,000 250,000 4d 18% 6.8/100AU 7,500
7 6,000 500,000 5d 20% 8.0/100AU 10,000
8 10,000 1,000,000 6d 22% 9.4/100AU 12,500
9 15,000 2,000,000 7d 24% 10.8/100AU 15,000
10 20,000 4,000,000 8d 26% 12.2/100AU 17,500
11 40,000 6,000,000 10d 28% 13.6/100AU 20,000
12 60,000 8,000,000 10d 30% 15.0/100AU 25,000

Trade Boost[edit | edit source]

TradeBoost.png

While active, increases payout on shipment delivery. The value is added as a bonus from the base value. For example, delivering a 100 credit shipment while level 8 Trade Boost is active will show as "+100 (+20)".

Blueprints are obtained by researching level 3+ Blue Crystals.

Cooldown: 23h

Level Blueprints Required Unlock Price Research Time Effect Duration Shipment Reward Bonus Activation Cost Install Price
1 1 15,000 8h 10m 6% 50 2,500
2 50 25,000 16h 8% 60 3,125
3 200 50,000 1d 10% 72 4,000
4 600 100,000 2d 12% 86 5,000
5 1,500 200,000 3d 14% 103 6,000
6 4,000 350,000 4d 16% 123 7,500
7 10,000 550,000 5d 18% 147 9,500
8 20,000 800,000 6d 20% 176 12,000
9 30,000 2,000,000 7d 22% 211 15,000
10 40,000 5,000,000 7d 24% 250 20,000
11 50,000 6,000,000 10d 26% 275 25,000
12 60,000 8,000,000 10d 28% 300 30,000

Rush[edit | edit source]

Rush.png

Increases the speed of the owner Transport ship when it carries any shipments destined to the ship's next waypoint. The speed increase is proportional to the number of shipments destined to the next waypoint. Rush does not work in red, blue, or white stars, and thus does not increase speed when carrying white star relics.

Blueprints are obtained by researching level 3+ Blue Crystals.

Level Blueprints Required Unlock Price Research Time Speed Increase Per Shipment Additional Hydrogen Use Install Price
1 1 15,000 8h 6% 0.8/100AU 2,000
2 50 25,000 16h 10% 2.0/100AU 4,000
3 200 50,000 1d 14% 3.2/100AU 6,000
4 600 100,000 2d 18% 4.6/100AU 8,000
5 1,500 200,000 3d 20% 5.6/100AU 10,000
6 4,000 350,000 4d 24% 6.8/100AU 12,000
7 10,000 550,000 5d 28% 8.0/100AU 14,000
8 20,000 800,000 6d 32% 9.4/100AU 16,000
9 30,000 2,000,000 7d 36% 10.8/100AU 18,000
10 40,000 5,000,000 7d 40% 12.2/100AU 20,000
11 50,000 6,000,000 7d 44% 14.0/100AU 22,000
12 60,000 7,000,000 10d 48% 16.0/100AU 24,000

Trade Burst[edit | edit source]

TradeBurst.png

Counts shipments delivered during the activation period. After a minimum threshold is met, every new credits shipment delivered by the owner ship while the module is active will yield a bonus reward.

Trade Burst is similar to Trade Boost, but it requires the delivering of a set amount of shipments before it activates. It lasts for twice as long and has the same cool-down while providing larger rewards after the threshold, which makes this module a good competitor to Trade Boost.

Note that Trade Boost and Trade Burst bonuses are additive, not multiplicative. Delivering a 100 credit shipment while level 8 Trade Boost and level 1 Trade Burst is in effect will yield 140 credits, not 144.

Blueprints are obtained by researching level 4+ Blue Crystals.

Cooldown: 23h

Level Blueprints Required Unlock Price Research Time Threshold Bonus Reward Effect Duration Activation Cost Install Price
1 1 20,000 1d 12 20% 20m 250 5,000
2 10 35,000 2d 13 22% 300 6,000
3 25 65,000 3d 14 24% 350 7,200
4 50 100,000 4d 15 26% 400 8,500
5 200 200,000 5d 16 28% 500 10,000
6 600 350,000 6d 17 30% 600 12,500
7 1,500 700,000 7d 18 32% 700 15,000
8 4,000 1,000,000 8d 19 34% 800 18,000
9 10,000 2,500,000 9d 20 36% 900 22,000
10 20,000 5,000,000 10d 21 38% 1,000 25,000
11 30,000 6,000,000 10d 22 40% 1,100 27,500
12 40,000 7,000,000 10d 23 42% 1,200 30,000

Shipment Drone[edit | edit source]

ShipmentDrone.png

Launches a drone that will automatically pick up and deliver shipments when possible. The drone can only cross sectors if they are connected with an active Warp Lane.

The drone loads shipments to a single destination at a time. When it drops off more than one shipment, the entire delivery will yield a credit reward bonus proportional to the number of additional shipments delivered.It can be disbanded by the owner player.disbanding the drone count for salvage module

Blueprints are obtained by researching level 5+ Blue Crystals.

Speed: 1,320AU/m

Lifetime: 1h

Cooldown: 1h

Level Blueprints Required Unlock Price Research Time Total Cargo Slots Bonus Per Additional Shipment Max Bonus Activation Cost Install Price
1 1 150,000 1d 4 3% 9% 500 25,000
2 20 200,000 2d 5 5% 20% 1,000 30,000
3 50 350,000 3d 5 7% 28% 1,500 35,000
4 100 500,000 4d 6 8% 40% 2,000 40,000
5 200 750,000 5d 6 9% 45% 3,000 45,000
6 500 1,000,000 6d 7 10% 60% 4,000 50,000
7 1,500 2,000,000 7d 7 12% 72% 5,000 55,000
8 4,000 3,000,000 7d 7 14% 84% 7,500 60,000
9 8,000 5,000,000 7d 8 15% 105% 10,000 65,000
10 16,000 8,000,000 7d 9 16% 128% 12,500 70,000
11 24,000 10,000,000 10d 10 17% 153% 15,000 75,000
12 32,000 12,000,000 10d 11 18% 180% 17,500 80,000

Offload[edit | edit source]

Offload.png

When active, the Transport ship will deliver all of its shipments upon arrival on a Trade Station, regardless of the shipments' actual destination. Shipments not originally destined to the Trade Station will yield a reduced payoff. Offload also affects crystal rewards.

Blueprints are obtained by researching level 5+ Blue Crystals.

Cooldown: 20m

Level Blueprints Required Unlock Price Research Time Payoff Effect Duration Activation Cost Install Price
1 1 100,000 2d 50% 20m 400 10,000
2 10 120,000 3d 55% 450 12,000
3 25 140,000 4d 60% 500 14,000
4 50 160,000 5d 65% 550 16,000
5 200 180,000 6d 70% 600 18,000
6 600 200,000 7d 75% 700 20,000
7 1,500 250,000 8d 80% 800 22,000
8 4,000 300,000 9d 85% 900 24,000
9 10,000 400,000 10d 90% 1,000 26,000
10 20,000 500,000 10d 95% 1,100 28,000

Shipment Beam[edit | edit source]

ShipmentBeam.png

Instantly loads the lowest value shipments from any target outpost in the star system. Does not work with Artifacts or Relics.

Blueprints are obtained by researching level 6+ Blue Crystals.

Cooldown: 5m

Level Blueprints Required Unlock Price Research Time Max Shipments Activation Cost Install Price
1 1 80,000 1d 4 200 2,000
2 10 100,000 2d 6 300 4,000
3 25 120,000 3d 8 400 8,000
4 50 140,000 4d 10 500 12,000
5 100 160,000 5d 12 600 16,000
6 250 180,000 6d 14 700 20,000
7 600 250,000 7d 16 800 25,000
8 1,200 300,000 7d 18 900 30,000
9 2,500 350,000 7d 20 1,000 35,000
10 5,000 400,000 7d 22 1,100 40,000
11 7,500 800,000 7d 26 1,500 45,000
12 10,000 1,500,000 10d 32 2,000 50,000

Entrust[edit | edit source]

Entrust.png

Allows the owner transport ship to instantly teleport its cargo to another transport ship in range. Works with shipments and fully loaded artifacts and relics.

Blueprints are obtained by researching level 6+ Blue Crystals.

Cooldown: 10m in Red Star. 4d 4h in White Star.

Level Blueprints

Required

Unlock

Price

Research

Time

Effect

Range

Activation Cost Install

Price

1 1 100,000 2d 320AU 400 20,000
2 10 160,000 3d 345AU 450 22,000
3 25 250,000 4d 372AU 500 24,000
4 50 400,000 5d 403AU 600 26,000
5 200 650,000 6d 436AU 700 28,000
6 600 1,000,000 7d 468AU 800 30,000
7 1,500 1,500,000 8d 508AU 900 32,000
8 4,000 2,500,000 9d 548AU 1,000 34,000
9 10,000 4,000,000 10d 592AU 1,200 36,000
10 20,000 6,000,000 10d 640AU 1,400 38,000
11 30,000 7,000,000 10d 700AU 1,800 40,000
12 40,000 8,000,000 10d 770AU 2,500 42,000

Dispatch[edit | edit source]

Dispatch.png

The Transport ship initiates teleport to the planet with the most items (Shipments, Artifacts or Relics) in the star system. If more than one planets have the same amount of items, the farthest planet is picked.

The Teleport completes after the preparation time elapses. The preparation time is proportional to the amount of items on the target planet at the time of activation.

Blueprints are obtained by researching level 6+ Blue Crystals.

Cooldown: 12m in Red Star. 5d in White Star.

Level Blueprints Required Unlock Price Research Time Preparation Time Per Item Preparation Time Per Item (White Star) Activation Cost Install Price
1 1 200,000 1d 24.0s 4h 1,000 40,000
2 10 300,000 2d 17.6s 2h 56m 1,500 42,000
3 25 400,000 3d 13.0s 2h 10m 2,000 44,000
4 50 500,000 4d 9.6s 1h 36m 2,500 46,000
5 100 600,000 5d 7.0s 1h 10m 3,000 48,000
6 250 800,000 6d 5.0s 50m 3,500 50,000
7 600 1,000,000 7d 3.6s 36m 4,000 52,000
8 1,200 3,500,000 7d 2.6s 26m 4,500 54,000
9 2,500 6,000,000 7d 1.8s 18m 5,000 56,000
10 5,000 8,000,000 7d 1.2s 12m 6,000 58,000

Recall[edit | edit source]

Recall.png

Allows your Transport ship to instantly teleport to any Trade Station in your star system.

Blueprints are obtained by researching level 7+ Blue Crystals.

Cooldown: 1m

Level Blueprints Required Unlock Price Research Time Activation Cost Install Price
1 1 150,000 2d 500 20,000

Relic Drone[edit | edit source]

The Drone will travel to the target planet and start loading Relics until the planet is empty or its capacity is full. It will then automatically travel to the Jumpgate and jump out of the system, depositing the Relics to your Corporation.

Upgrading increases the Drone's Relic capacity and reduces the time it takes to load a Relic.

relic drone art

Does not work on sectors with Jump Gates on White Stars.

Blueprints are obtained by researching level 7+ Blue Crystals.

Speed: 48AU/h

Lifetime: 25d in White Star.

Cooldown: 5d in White Star.

Level Blueprints Required Unlock Price Research Time Relic Capacity Load Time Per Relic Total Load Time Hull Strength Activation Cost Install Price
1 1 200,000 1d 1 8h 8h 500 1,000 20,000
2 20 400,000 2d 2 7h 14h 1,100 22,000
3 50 600,000 3d 3 6h 18h 1,200 24,000
4 100 800,000 4d 4 5h 20h 1,300 26,000
5 200 1,000,000 5d 5 4h 20h 1,400 28,000
6 500 1,200,000 5d 6 3h 20m 20h 1,500 30,000
7 1,000 1,400,000 6d 7 2h 50m 19h 50 1,600 32,000
8 1,500 1,600,000 6d 8 2h 30m 20h 1,700 34,000
9 2,000 1,800,000 7d 9 2h 12m 19h 48 1,800 36,000
10 2,500 2,000,000 7d 10 2h 20h 1,900 38,000
11 3,000 2,500,000 7d 11 1h 50m 20h 10 2,000 40,000
12 4,000 3,000,000 7d 12 1h 40m 20h 2,100 42,000

Unobtainable Trade Modules[edit | edit source]

Below is a list of modules that are unobtainable by players.

Shipment Autopilot[edit | edit source]

Mod TransportAutopilot Icon.png

Automatically picks up and delivers shipments between all sectors that are connected with active Warp Lanes. This module was removed in the 2018.3 update, replaced by Shipment Drone.

Blueprints were obtainable by researching level 5+ Blue Crystals.

Level Duration Hydrogen Cost
1 1h 500
2 2h 1,000
3 3h 1,500
4 4h 2,000
5 5h 2,500
6 6h 3,000
7 7h 3,500
8 8h 4,000
9 9h 4,500
10 10h 5,000
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