Shield Modules are Modules that can be installed on Battleships in order to absorb damage. Shield health is displayed as a blue bar above the Battleship's primary health bar. Each Battleship can equip only one Shield Module. A Shield Module is classified as either passive (constantly active, but regenerating slowly after depletion) or active (requiring manual activation, expiring after a certain amount of time, costing Hydrogen, and having a cooldown before reactivation if fully depleted before the timer runs out). Like other Modules, the statistics of Shield Modules change in White Stars.

Alpha Shield[edit | edit source]

AlphaShield.png

Absorbs incoming damage until it is depleted or the activation time runs out.

The trusty Alpha Shield is the first shield that players will normally unlock. Veterans will remember with fondness how the Alpha Shield protected their ships at low levels and allowing repair times to be diminished or all together prevented. Its also used by some to farm lower level Red Stars due to its cheap activation cost.

Blueprints are obtained by researching level 1+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Activation Cost Install Price
1 1 1,000 5m 2,000 40 500
2 4 2,500 1h 2,300 50 750
3 50 8,000 4h 2,600 60 1,000
4 200 15,000 1d 2,900 70 1,500
5 400 25,000 2d 3,200 80 2,000

Delta Shield[edit | edit source]

DeltaShield.png

Absorbs incoming damage and increases ship travel speed until it is depleted or the activation time runs out.

Many players choose not to research or unlock the Delta Shield, preferring to wait for the Passive Shield due to the Hydrogen inefficiency of the former. The Delta Shield is often used at higher levels in specific White Stars.

Blueprints are obtained by researching level 2+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Speed Increase Activation Cost Install Price
1 1 8,000 4h 3,500 6% 150 1,000
2 50 12,000 8h 3,800 10% 200 1,500
3 250 25,000 16h 4,100 14% 300 2,500
4 600 50,000 1d 4,400 18% 500 4,000
5 2,000 150,000 2d 4,700 22% 800 6,000
6 4,000 250,000 3d 5,000 26% 1,200 8,000
7 8,000 500,000 4d 5,300 30% 1,500 10,000
8 12,000 1,000,000 5d 5,600 33% 2,200 12,000
9 20,000 2,000,000 6d 5,900 36% 2,600 14,000
10 30,000 4,000,000 7d 6,200 40% 3,000 16,000
11 45,000 6,000,000 10d 6,500 45% 3,500 18,000
12 60,000 8,000,000 10d 6,800 50% 4,000 20,000

Passive Shield[edit | edit source]

PassiveShield.png

A shield that is always active and slowly recharges over time.

The Passive Shield is an extremely useful shield. It has the same health at level 1 as a Delta Shield, at level 6. The high shield capacity, along with automatic shield regeneration, ensures that the shield is competitive at all levels. However, a manually activated shield may provide other advantages.

Blueprints are obtained by researching level 3+ Orbs.

Regeneration Delay: 1m 12s in all Stars, expanded to 12h in White Star.

Full Regeneration Time: 2m 24s in all Stars, expanded to 1d in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength

Additional Hydrogen Use

Install Price
1 1 15,000 8h 5,000 6.0/100AU 5,000
2 40 25,000 16h 6,000 8.8/100AU 7,500
3 100 50,000 1d 7,000 12.4/100AU 11,000
4 250 100,000 2d 8,000 15.4/100AU 14,000
5 600 200,000 3d 9,000 19.8/100AU 17,000
6 1,200 350,000 4d 10,000 28.6/100AU 20,000
7 2,500 550,000 5d 11,500 37.4/100AU 22,000
8 5,000 800,000 6d 13,000 46.2/100AU 24,000
9 10,000 2,000,000 7d 14,500 55.0/100AU 26,000
10 20,000 5,000,000 7d 16,000 66.0/100AU 28,000
11 35,000 6,000,000 10d 17,500 70.0/100AU 29,000
12 50,000 8,000,000 10d 19,000 74.0/100AU 30,000

Omega Shield[edit | edit source]

OmegaShield.png

Absorbs incoming damage until it is depleted or the activation timer runs out.

The Omega Shield is quite similar Alpha Shield, albeit significantly superior. It can be seen as the Alpha Shield's successor.

Blueprints are obtained by researching level 4+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Activation Cost Install Price
1 1 30,000 12h 8,000 600 5,000
2 10 45,000 1d 9,000 800 7,500
3 40 75,000 2d 10,000 1,000 10,000
4 100 100,000 3d 11,000 1,250 12,500
5 250 200,000 4d 12,000 1,500 15,000
6 500 350,000 5d 13,000 1,750 17,500
7 1,000 700,000 6d 14,000 2,000 20,000
8 2,000 1,000,000 7d 15,500 2,500 23,000
9 4,000 2,500,000 7d 17,000 3,000 26,000
10 8,000 5,000,000 7d 18,500 3,500 30,000
11 16,000 6,500,000 10d 20,000 3,750 35,000
12 30,000 8,000,000 10d 21,500 4,000 40,000

Mirror Shield[edit | edit source]

MirrorShield.png

Applies a percentage of the damage taken back to the attacker. It can mirror both direct and blast damage, although it cannot mirror mirrored damage. The damage reflected will always be direct damage type, regardless of the type of damage actually received by the shield.

Blueprints are obtained by researching level 5+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Damage Mirrored Activation Cost Install Price
1 1 50,000 1d 6,500 14% 600 8,000
2 10 100,000 2d 7,000 16% 800 10,000
3 25 200,000 3d 7,500 18% 1,000 12,000
4 50 400,000 4d 8,000 20% 1,250 14,000
5 100 600,000 5d 8,500 22% 1,500 16,000
6 250 800,000 6d 9,000 24% 1,750 18,000
7 600 1,000,000 7d 10,000 26% 2,000 20,000
8 1,200 3,500,000 7d 11,500 28% 2,500 22,000
9 2,500 6,000,000 7d 13,000 30% 3,000 26,000
10 5,000 8,000,000 7d 14,500 32% 3,500 30,000
11 12,000 10,000,000 10d 16,000 34% 3,750 32,000
12 20,000 12,000,000 10d 18,000 36% 4,000 34,000

Blast Shield[edit | edit source]

BlastShield.png

Protects the owner ship and all friendly ships within range against area damage only. Direct weapon damage is not absorbed and is applied directly to the hull of the ship. The game prioritizes any AoE damage to be first absorbed by this shield, and if depleted, proceed to damage other friendly ships hull or shield.

Blueprints are obtained by researching level 6+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Effect Range Activation Cost Install Price
1 1 100,000 1d 15,000 140AU 500 25,000
2 25 150,000 2d 20,000 600 28,000
3 75 250,000 3d 25,000 750 32,000
4 200 500,000 4d 32,000 900 36,000
5 600 750,000 5d 40,000 1,100 40,000
6 1,500 1,000,000 6d 50,000 1,350 45,000
7 4,000 2,000,000 7d 60,000 1,650 50,000
8 8,000 4,000,000 8d 70,000 2,000 55,000
9 15,000 6,000,000 9d 85,000 2,500 60,000
10 25,000 8,000,000 10d 100,000 3,000 65,000
11 35,000 10,000,000 120,000 3,500 70,000
12 50,000 12,000,000 140,000 4,000 75,000

Area Shield[edit | edit source]

AreaShield.png

Absorbs hull damage taken by any allied ship in the effect area, including friendly rockets, darts, transports, and miners.

Blueprints are obtained by researching level 8+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Effect Range Effect Range (White Star) Activation Cost Install Price
1 1 200,000 2d 7,000 160AU 140AU 1,000 25,000
2 10 300,000 3d 7,500 150AU 1,250 28,000
3 25 400,000 4d 8,000 160AU 1,500 32,000
4 50 600,000 6d 8,500 170AU 2,000 36,000
5 100 800,000 7d 9,000 180AU 2,500 40,000
6 250 1,000,000 9,500 190AU 3,000 45,000
7 600 3,500,000 10,000 200AU 3,500 50,000
8 1,200 6,000,000 11,000 220AU 4,000 55,000
9 2,500 8,000,000 12,000 240AU 4,500 60,000
10 4,000 9,000,000 13,000 260AU 5,000 65,000
11 6,000 10,000,000 10d 15,000 280AU 5,500 70,000
12 8,000 12,000,000 17,000 300AU 6,000 75,000

Unobtainable Shield Modules[edit | edit source]

Below is a list of modules that are unobtainable by players.

Phoenix Shield[edit | edit source]


PhoenixShield.png

All Phoenix ships are equipped with a strong Area Shield, which protects all Cerberus Ships, rockets, and darts within its effect area. The Shield will activate shortly after the Red Star discovery.

Shield Strength Effect Radius
22,000 200 AU

Portrait CerberusPhoenix.jpg

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