Shield Modules are Modules that can be installed on Battleships in order to absorb damage. Shield health is displayed as a blue bar above the Battleship's primary health bar. Each Battleship can equip only one Shield Module. A Shield Module is classified as either passive (constantly active, but regenerating slowly after depletion) or active (requiring manual activation, expiring after a certain amount of time, costing Hydrogen, and having a cooldown before reactivation if fully depleted before the timer runs out). Like other Modules, the statistics of Shield Modules change in White Stars.
Contents
Alpha Shield[edit | edit source]

Absorbs incoming damage until it is depleted or the activation time runs out.
The trusty Alpha Shield is the first shield that players will normally unlock. Veterans will remember with fondness how the Alpha Shield protected their ships at low levels and allowing repair times to be diminished or all together prevented. Its also used by some to farm lower level Red Stars due to its cheap activation cost.
Blueprints are obtained by researching level 1+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Activation Cost | Install Price |
---|---|---|---|---|---|---|
1 | 1 | 1,000 | 5m | 2,000 | 40 | 500 |
2 | 4 | 2,500 | 1h | 2,300 | 50 | 750 |
3 | 50 | 8,000 | 4h | 2,600 | 60 | 1,000 |
4 | 200 | 15,000 | 1d | 2,900 | 70 | 1,500 |
5 | 400 | 25,000 | 2d | 3,200 | 80 | 2,000 |
Delta Shield[edit | edit source]

Absorbs incoming damage and increases ship travel speed until it is depleted or the activation time runs out.
Many players choose not to research or unlock the Delta Shield, preferring to wait for the Passive Shield due to the Hydrogen inefficiency of the former. The Delta Shield is often used at higher levels in specific White Stars.
Blueprints are obtained by researching level 2+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Speed Increase | Activation Cost | Install Price |
---|---|---|---|---|---|---|---|
1 | 1 | 8,000 | 4h | 3,500 | 6% | 150 | 1,000 |
2 | 50 | 12,000 | 8h | 3,800 | 10% | 200 | 1,500 |
3 | 250 | 25,000 | 16h | 4,100 | 14% | 300 | 2,500 |
4 | 600 | 50,000 | 1d | 4,400 | 18% | 500 | 4,000 |
5 | 2,000 | 150,000 | 2d | 4,700 | 22% | 800 | 6,000 |
6 | 4,000 | 250,000 | 3d | 5,000 | 26% | 1,200 | 8,000 |
7 | 8,000 | 500,000 | 4d | 5,300 | 30% | 1,500 | 10,000 |
8 | 12,000 | 1,000,000 | 5d | 5,600 | 33% | 2,200 | 12,000 |
9 | 20,000 | 2,000,000 | 6d | 5,900 | 36% | 2,600 | 14,000 |
10 | 30,000 | 4,000,000 | 7d | 6,200 | 40% | 3,000 | 16,000 |
11 | 45,000 | 6,000,000 | 10d | 6,500 | 45% | 3,500 | 18,000 |
12 | 60,000 | 8,000,000 | 10d | 6,800 | 50% | 4,000 | 20,000 |
Passive Shield[edit | edit source]

A shield that is always active and slowly recharges over time.
The Passive Shield is an extremely useful shield. It has the same health at level 1 as a Delta Shield, at level 6. The high shield capacity, along with automatic shield regeneration, ensures that the shield is competitive at all levels. However, a manually activated shield may provide other advantages.
Blueprints are obtained by researching level 3+ Orbs.
Regeneration Delay: 1m 12s in all Stars, expanded to 12h in White Star.
Full Regeneration Time: 2m 24s in all Stars, expanded to 1d in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength |
Additional Hydrogen Use |
Install Price |
---|---|---|---|---|---|---|
1 | 1 | 15,000 | 8h | 5,000 | 6.0/100AU | 5,000 |
2 | 40 | 25,000 | 16h | 6,000 | 8.8/100AU | 7,500 |
3 | 100 | 50,000 | 1d | 7,000 | 12.4/100AU | 11,000 |
4 | 250 | 100,000 | 2d | 8,000 | 15.4/100AU | 14,000 |
5 | 600 | 200,000 | 3d | 9,000 | 19.8/100AU | 17,000 |
6 | 1,200 | 350,000 | 4d | 10,000 | 28.6/100AU | 20,000 |
7 | 2,500 | 550,000 | 5d | 11,500 | 37.4/100AU | 22,000 |
8 | 5,000 | 800,000 | 6d | 13,000 | 46.2/100AU | 24,000 |
9 | 10,000 | 2,000,000 | 7d | 14,500 | 55.0/100AU | 26,000 |
10 | 20,000 | 5,000,000 | 7d | 16,000 | 66.0/100AU | 28,000 |
11 | 35,000 | 6,000,000 | 10d | 17,500 | 70.0/100AU | 29,000 |
12 | 50,000 | 8,000,000 | 10d | 19,000 | 74.0/100AU | 30,000 |
Omega Shield[edit | edit source]

Absorbs incoming damage until it is depleted or the activation timer runs out.
The Omega Shield is quite similar Alpha Shield, albeit significantly superior. It can be seen as the Alpha Shield's successor.
Blueprints are obtained by researching level 4+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Activation Cost | Install Price |
---|---|---|---|---|---|---|
1 | 1 | 30,000 | 12h | 8,000 | 600 | 5,000 |
2 | 10 | 45,000 | 1d | 9,000 | 800 | 7,500 |
3 | 40 | 75,000 | 2d | 10,000 | 1,000 | 10,000 |
4 | 100 | 100,000 | 3d | 11,000 | 1,250 | 12,500 |
5 | 250 | 200,000 | 4d | 12,000 | 1,500 | 15,000 |
6 | 500 | 350,000 | 5d | 13,000 | 1,750 | 17,500 |
7 | 1,000 | 700,000 | 6d | 14,000 | 2,000 | 20,000 |
8 | 2,000 | 1,000,000 | 7d | 15,500 | 2,500 | 23,000 |
9 | 4,000 | 2,500,000 | 7d | 17,000 | 3,000 | 26,000 |
10 | 8,000 | 5,000,000 | 7d | 18,500 | 3,500 | 30,000 |
11 | 16,000 | 6,500,000 | 10d | 20,000 | 3,750 | 35,000 |
12 | 30,000 | 8,000,000 | 10d | 21,500 | 4,000 | 40,000 |
Mirror Shield[edit | edit source]

Applies a percentage of the damage taken back to the attacker. It can mirror both direct and blast damage, although it cannot mirror mirrored damage. The damage reflected will always be direct damage type, regardless of the type of damage actually received by the shield.
Blueprints are obtained by researching level 5+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Damage Mirrored | Activation Cost | Install Price |
---|---|---|---|---|---|---|---|
1 | 1 | 50,000 | 1d | 6,500 | 14% | 600 | 8,000 |
2 | 10 | 100,000 | 2d | 7,000 | 16% | 800 | 10,000 |
3 | 25 | 200,000 | 3d | 7,500 | 18% | 1,000 | 12,000 |
4 | 50 | 400,000 | 4d | 8,000 | 20% | 1,250 | 14,000 |
5 | 100 | 600,000 | 5d | 8,500 | 22% | 1,500 | 16,000 |
6 | 250 | 800,000 | 6d | 9,000 | 24% | 1,750 | 18,000 |
7 | 600 | 1,000,000 | 7d | 10,000 | 26% | 2,000 | 20,000 |
8 | 1,200 | 3,500,000 | 7d | 11,500 | 28% | 2,500 | 22,000 |
9 | 2,500 | 6,000,000 | 7d | 13,000 | 30% | 3,000 | 26,000 |
10 | 5,000 | 8,000,000 | 7d | 14,500 | 32% | 3,500 | 30,000 |
11 | 12,000 | 10,000,000 | 10d | 16,000 | 34% | 3,750 | 32,000 |
12 | 20,000 | 12,000,000 | 10d | 18,000 | 36% | 4,000 | 34,000 |
Blast Shield[edit | edit source]

Protects the owner ship and all friendly ships within range against area damage only. Direct weapon damage is not absorbed and is applied directly to the hull of the ship. The game prioritizes any AoE damage to be first absorbed by this shield, and if depleted, proceed to damage other friendly ships hull or shield.
Blueprints are obtained by researching level 6+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Effect Range | Activation Cost | Install Price |
---|---|---|---|---|---|---|---|
1 | 1 | 100,000 | 1d | 15,000 | 140AU | 500 | 25,000 |
2 | 25 | 150,000 | 2d | 20,000 | 600 | 28,000 | |
3 | 75 | 250,000 | 3d | 25,000 | 750 | 32,000 | |
4 | 200 | 500,000 | 4d | 32,000 | 900 | 36,000 | |
5 | 600 | 750,000 | 5d | 40,000 | 1,100 | 40,000 | |
6 | 1,500 | 1,000,000 | 6d | 50,000 | 1,350 | 45,000 | |
7 | 4,000 | 2,000,000 | 7d | 60,000 | 1,650 | 50,000 | |
8 | 8,000 | 4,000,000 | 8d | 70,000 | 2,000 | 55,000 | |
9 | 15,000 | 6,000,000 | 9d | 85,000 | 2,500 | 60,000 | |
10 | 25,000 | 8,000,000 | 10d | 100,000 | 3,000 | 65,000 | |
11 | 35,000 | 10,000,000 | 120,000 | 3,500 | 70,000 | ||
12 | 50,000 | 12,000,000 | 140,000 | 4,000 | 75,000 |
Area Shield[edit | edit source]

Absorbs hull damage taken by any allied ship in the effect area, including friendly rockets, darts, transports, and miners.
Blueprints are obtained by researching level 8+ Orbs.
Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.
Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.
Level | Blueprints Required | Unlock Price | Research Time | Shield Strength | Effect Range | Effect Range (White Star) | Activation Cost | Install Price |
---|---|---|---|---|---|---|---|---|
1 | 1 | 200,000 | 2d | 7,000 | 160AU | 140AU | 1,000 | 25,000 |
2 | 10 | 300,000 | 3d | 7,500 | 150AU | 1,250 | 28,000 | |
3 | 25 | 400,000 | 4d | 8,000 | 160AU | 1,500 | 32,000 | |
4 | 50 | 600,000 | 6d | 8,500 | 170AU | 2,000 | 36,000 | |
5 | 100 | 800,000 | 7d | 9,000 | 180AU | 2,500 | 40,000 | |
6 | 250 | 1,000,000 | 9,500 | 190AU | 3,000 | 45,000 | ||
7 | 600 | 3,500,000 | 10,000 | 200AU | 3,500 | 50,000 | ||
8 | 1,200 | 6,000,000 | 11,000 | 220AU | 4,000 | 55,000 | ||
9 | 2,500 | 8,000,000 | 12,000 | 240AU | 4,500 | 60,000 | ||
10 | 4,000 | 9,000,000 | 13,000 | 260AU | 5,000 | 65,000 | ||
11 | 6,000 | 10,000,000 | 10d | 15,000 | 280AU | 5,500 | 70,000 | |
12 | 8,000 | 12,000,000 | 17,000 | 300AU | 6,000 | 75,000 |
Unobtainable Shield Modules[edit | edit source]
Below is a list of modules that are unobtainable by players.
Phoenix Shield[edit | edit source]

All Phoenix ships are equipped with a strong Area Shield, which protects all Cerberus Ships, rockets, and darts within its effect area. The Shield will activate shortly after the Red Star discovery.
Shield Strength | Effect Radius |
---|---|
22,000 | 200 AU |
