Hades' Star is an original strategy game, designed from the ground up for phones and tablets. It offers a large, persistent, constantly growing, connected universe, where thousands of players participate simultaneously. The game offers an experience uniquely tailored for mobile devices. Using a simple and intuitive touch interface, you will control your Empire's day to day operations, expand to new planets and stars, and interact with other players. Instant loading times allow you to check on your empire any time, from anywhere. The game adapts to your schedule, allowing you to put in as little or as much time as you have available to progress. Official Site.
The first Scout ships we sent into the newly discovered Hades Galaxy confirmed what our greediest Corporations were hoping for: A new world filled with rich star systems and rare minerals. Subsequent reports of hostile environments, unstable stars, and a mysterious indigenous race were quickly dismissed. Massive Colonization missions were put in place in record time. Already, millions of ships have reached the new Galaxy and set outposts on various planets. Every day, thousands more arrive.
As the owner of a humble fleet arriving at the outskirts of the Hades Galaxy, you will work to colonize planets, collect valuable minerals, build space stations, grow your economy and solidify your presence in dangerous star systems. You will create fleets to expand and protect your interests against the aggressive race guarding this galaxy. You will have the option to join your efforts with other players and form Corporations, giving access to more powerful fleets and growing your influence in the political landscape formed by thousands of other human players.
New RS7 Module: Relic Drone (collects relics from Dying Planets on White Stars).
New Flagship Module: Floating Shield.
New Flagship Module: Dart Turret.
Area Shield now covers all friendly rockets and darts in range.
Delta Rocket can now pass through Barrier.
Alpha Drone can no longer be targeted directly towards a star.
Dart Launcher range reduced to 150 AU.
Suspend Level 1 no longer fully offsets Time Warp. Levels 1-5 of Suspend progressively increase the amount by which Time Warp is countered. Subsequent levels increase the amount of time slowdown.
Hydrogen Upload can no longer be activated on a White Star.
Unity can no longer be activated on a Blue Star.
Additional high capacity asteroids will now spawn on different ranges on the map over time.
Added 3 asteroids in the star sector.
Most Blue Stars will also have a Cerberus Ship inside the middle sector.
Blue Star Core no longer damages Cerberus Ships.
Matchmaking no longer takes into account the participants' Red Star level.
New ranked match system: A match is considered ranked if there were no more than 1 Lone Battleship, and only 3 matches can be considered ranked every 24 hours. Only fragments from ranked matches count towards the leaderboards.
Info page for Red and Blue star scanners will now show timers for when the next rewards will be available.
Ability to swap modules of the same type between ship slots.
Shipment Relay now has the option to stop operating on an active sector.
Improved interface in Module details screen, including better overview on what stars the module operates on, and always visible blueprint count.
Fixed an issue that could cause Remote Bomb and rockets to apply their damage multiple times under certain circumstances.
All drone types can now be disbanded by the owner player.
Ships spawned from Hydra will now return to their original sector if the Hydra was bonded to a new sector.
Fixed an issue that could cause Bond to stop working if the ship that was previously bonded was destroyed.
Additional surface elements and orbit visuals for planets level 41-50.
Performance improvements for screens with multiple artifact animations (i.e. shipments screen for a planet storing many artifacts).