Hades' Star Wiki
Advertisement

Removed modules have either been replaced or removed from the game. Information about this is provided with each mod listed here.

Removed Trade Modules:[]

Shipment Autopilot[]

Mod TransportAutopilot Icon

Automatically picks up and delivers shipments between all sectors that are connected with active Warp Lanes. This module was removed in the 2018.3 update, replaced by Shipment Drone.

Blueprints were obtainable by researching level 5+ Blue Crystals.

Level Duration Hydrogen Cost
1 1h 500
2 2h 1,000
3 3h 1,500
4 4h 2,000
5 5h 2,500
6 6h 3,000
7 7h 3,500
8 8h 4,000
9 9h 4,500
10 10h 5,000

Trade Boost[]

While active, increases payout on shipment delivery. The value is added as a bonus from the base value. For example, delivering a 100 credit shipment while level 8 Trade Boost is active will show as "+100 (+20)". This module was removed in the 2023.1 update, replaced by Cargo Repair.

TradeBoost

Blueprints were obtained by researching level 3+ Blue Crystals.

Cooldown: 23h

Level Blueprints Required Unlock Price Research Time Effect Duration Shipment Reward Bonus Activation Cost Install Price
1 1 15,000 8h 10m 6% 50 2,500
2 50 25,000 16h 8% 60 3,125
3 200 50,000 1d 10% 72 4,000
4 600 100,000 2d 12% 86 5,000
5 1,500 200,000 3d 14% 103 6,000
6 4,000 350,000 4d 16% 123 7,500
7 10,000 550,000 5d 18% 147 9,500
8 20,000 800,000 6d 20% 176 12,000
9 30,000 2,000,000 7d 22% 211 15,000
10 40,000 5,000,000 7d 24% 250 20,000
11 50,000 6,000,000 10d 26% 275 25,000
12 60,000 8,000,000 10d 28% 300



Offload[]

Offload-0

When active, the Transport ship will deliver all of its shipments upon arrival on a Trade Station, regardless of the shipments' actual destination. Shipments not originally destined to the Trade Station will yield a reduced payoff. Offload also affects crystal rewards. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 5+ Blue Crystals.

Cooldown: 20m

Level Blueprints Required Unlock Price Research Time Payoff Effect Duration Activation Cost Install Price
1 1 100,000 2d 50% 20m 400 10,000
2 10 120,000 3d 55% 450 12,000
3 25 140,000 4d 60% 500 14,000
4 50 160,000 5d 65% 550 16,000
5 200 180,000 6d 70% 600 18,000
6 600 200,000 7d 75% 700 20,000
7 1,500 250,000 8d 80% 800 22,000
8 4,000 300,000 9d 85% 900 24,000
9 10,000 400,000 10d 90% 1,000 26,000
10 20,000 500,000 10d 95% 1,100 28,000

Shipment Beam[]

Shipmentbeam

Instantly loads the lowest value shipments from any target outpost in the star system. Does not work with Artifacts or Relics. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 6+ Blue Crystals.

Cooldown: 5m

Level Blueprints Required Unlock Price Research Time Max Shipments Activation Cost Install Price
1 1 80,000 1d 4 200 2,000
2 10 100,000 2d 6 300 4,000
3 25 120,000 3d 8 400 8,000
4 50 140,000 4d 10 500 12,000
5 100 160,000 5d 12 600 16,000
6 250 180,000 6d 14 700 20,000
7 600 250,000 7d 16 800 25,000
8 1,200 300,000 7d 18 900 30,000
9 2,500 350,000 7d 20 1,000 35,000
10 5,000 400,000 7d 22 1,100 40,000
11 7,500 800,000 7d 26 1,500 45,000
12 10,000 1,500,000 10d 32 2,000 50,000

Entrust[]

Allows the owner transport ship to instantly teleport its cargo to another transport ship in range. Works with shipments and fully loaded artifacts and relics. This module was removed in the 2023.1 update.

Entrust-0

Blueprints were obtained by researching level 6+ Blue Crystals.

Cooldown: 10m in Red Star. 4d 4h in White Star.

Level Blueprints Required Unlock Price Research Time Effect Range Activation Cost Install Price
1 1 100,000 2d 320AU 400 20,000
2 10 160,000 3d 345AU 450 22,000
3 25 250,000 4d 372AU 500 24,000
4 50 400,000 5d 403AU 600 26,000
5 200 650,000 6d 436AU 700 28,000
6 600 1,000,000 7d 468AU 800 30,000
7 1,500 1,500,000 8d 508AU 900 32,000
8 4,000 2,500,000 9d 548AU 1,000 34,000
9 10,000 4,000,000 10d 592AU 1,200 36,000
10 20,000 6,000,000 10d 640AU 1,400 38,000
11 30,000 7,000,000 10d 700AU 1,800 40,000
12 40,000 8,000,000 10d 770AU 2,500 42,000

Recall[]

Recall

Allows your Transport ship to instantly teleport to any Trade Station in your star system. This module was removed in the 2023.1 update.

Blueprints were obtained from level 7+ Blue Crystals

Cooldown: 1m

Level Blueprints Required Unlock Price Research Time Activation Cost Install Price
1 1 150,000 2d 500 20,000

Removed Mining Modules:[]

HydrogenUpload

Mining Autopilot[]

Mining Autopilot was a Mining Module that was replaced with Hydrogen Upload in the 2017.2 Update.

Blueprints were obtainable by researching level 4+ Blue Crystals.


Hydrogen Bay Extension[]

Hydrogenbayextension

Increases the maximum amount of Hydrogen that a Miner ship can carry.

Similar in use Cargo Bay Extension; this module allows for more hydrogen to be stored in a Miner before being required to drop off the gas. It allows for longer mining trips. This module was removed in the 2023.1 update, replaced with Hydrogen Replicator.

Blueprints were obtained by researching level 2+ Blue Crystals.

Level Blueprints Required Unlock Price Research Time Additional Storage Install Price
1 1 2,500 2h 50 500
2 50 5,000 4h 75 750
3 200 20,000 12h 110 1,100
4 600 50,000 1d 170 1,650
5 1,500 100,000 2d 250 2,500
6 4,000 200,000 3d 370 4,000
7 10,000 500,000 4d 550 6,000
8 20,000 1,000,000 5d 850 8,000
9 30,000 2,000,000 6d 1,275 10,000
10 40,000 4,000,000 7d 2,000 15,000

Mining Drone[]

Portrait MiningDrone-resources
MiningDrone lv10-resources

Mining Drone Level 10

Miningdrone

Launches an independent ship towards the targeted asteroid, which must be in range of miner ship. The drone will keep mining from the asteroid until it is depleted or its capacity fills up.

After the mining drone is done, the drone will deposit the hydrogen to the nearest planet and immediately disband. It can also be manually disbanded by the owner player at any time. Disbanding Mining Drones count as targets for the Salvage module. This module was removed in the 2023.1 update, replaced with Blast Drone.

Blueprints were obtained by researching level 9+ Blue Crystals.

Speed: 1,200AU/m in Red Star. 120AU/h in White Star.

Lifetime: 1h in Red Star. 25d in White Star.

Cooldown: 4m in Red Star. 1d16h in White Star.

Range: 600AU in Red Star. 1,000AU in White Star.

Level Blueprints Required Unlock Price Research Time Hull Strength Mining Speed Mining Speed (White Star) Total Hydrogen Capacity Install Price
1 1 1,000,000 3d 4,000 29.1/min 2.4/h 140 20,000
2 10 2,000,000 4d 5,000 33.3/min 160 22,500
3 40 3,000,000 5d 6,000 37.5/min 180 25,000
4 100 4,000,000 6d 7,500 41.7/min 200 27,500
5 250 5,000,000 7d 9,000 45.8/min 220 30,000
6 500 6,000,000 7d 11,000 52.2/min 250 32,500
7 1,200 7,000,000 7d 13,000 58.8/min 280 35,000
8 2,500 8,000,000 7d 16,000 65.2/min 310 40,000
9 5,000 9,000,000 7d 20,000 74.1/min 350 45,000
10 10,000 10,000,000 7d 25,000 85.7/min 400 50,000

Mining Unity[]

Miningunity

Increases mining collection speed for every other player that is mining in the same sector. This includes enemy miners in White Stars. This module was removed in the 2023.1 update, replaced with Artifact Boost.

Mining Drones do not count for the speed increase.

Blueprints were obtained by researching level 4+ Blue Crystals.

Cooldown: 10m in Yellow and Red Stars. 4d 4h in White Star.

Level Blueprints Required Unlock Price Research Time Speed Increase Per Player Effect Duration Effect Duration (White Star) Activation Cost Install Price
1 1 30,000 12h 25% 5m 2d 2h 100 5,000
2 10 50,000 1d 29% 120 7,500
3 25 75,000 2d 34% 144 10,000
4 50 100,000 3d 39% 172 12,500
5 200 200,000 4d 45% 206 15,000
6 600 350,000 5d 52% 247 17,500
7 1,500 700,000 6d 61% 296 20,000
8 4,000 1,000,000 7d 71% 355 25,000
9 10,000 2,500,000 7d 83% 426 30,000
10 20,000 5,000,000 7d 100% 511 35,000

Removed Support Modules:[]

Remote Repair[]

Remoterepair

Repairs a constant amount of hitpoints per second, shared among all damaged non-enemy ships within range. This module was removed in the 2023.1 update, replaced with Repair Drone.

Blueprints were obtained by researching level 3+ Tetrahedrons.

Cooldown: 20m in Red Star. 8d 8h in White Star.

Note: Total HP Repair values may be higher than listed due to unknown reasons.

Level Blueprints Required Upgrade Price Research Time Effect Range Effect Duration Effect Duration (BLS) Effect Duration (WS) HP Repair Rate HP Repair Rate (WS) Total HP Repaired Total HP Repaired (BLS) Activation Cost Install Price
1 1 8,000 4h 40AU 30s 45s 5h 60/s 360/h 1,800 2,700 100 1,000
2 20 12,000 8h 50AU 35s 5h 50m 70/s 420/h 2,450 3,150 200 1,500
3 100 25,000 16h 60AU 40s 6h 40m 80/s 480/h 3,200 3,600 300 2,500
4 300 50,000 1d 70AU 45s 7h 30m 100/s 600/h 4,500 4,500 400 4,000
5 600 100,000 2d 80AU 50s 8h 20m 120/s 720/h 6,000 5,400 500 5,000
6 1,500 250,000 3d 90AU 55s 9h 10m 140/s 840/h 7,700 6,300 600 6,000
7 4,000 500,000 4d 110AU 1m 10h 170/s 1,020/h 10,200 7,650 700 8,000
8 8,000 1,000,000 5d 130AU 1m 5s 10h 50m 200/s 1,200/h 13,000 9,000 800 10,000
9 15,000 2,000,000 6d 150AU 1m 10s 11h 40m 240/s 1,440/h 16,800 10,800 900 12,500
10 30,000 4,000,000 7d 170AU 1m 20s 13h 20m 280/s 1,680/h 22,400 12,600 1,000 15,000
11 45,000 6,000,000 10d 1m 30s 15h 320/s 1,920/h 28,800 14,400 1,250 17,500
12 60,000 8,000,000 10d 1m 40s 16h 40m 360/s 2,160/h 36,000 16,200 1,500 20,000

Time Warp[]

Timewarp

Speeds up time in a radius around the ship. Affects travel times, combat, artifact pickup speed, artifact research, construction of buildings, modules' cooldowns and ship repair in your home system. It affects its own active time and cooldown. This module was removed in the 2023.1 update, replaced with Weapon Amplifier.

If Time Warp is affecting one of two ships engaging in combat, it will only affect the attacking speed of the affected ship.

Overridden by the Suspend module.

Blueprints were obtained by researching level 3+ Tetrahedrons.

Effect Range: 200AU

Real Time Effect Duration: 2m in Red Stars. 20h in White Stars.

Cooldown: 5m in Red Star. 2d 2h in White Star. Note: This is counted from the start of the effect.

Level Blueprints Required Upgrade Price Research Time Listed Effect Duration Time Factor Activation Cost Install Price
1 1 8,000 4h 2m 24s x1.20 50 1,000
2 20 12,000 8h 2m 36s x1.30 80 1,500
3 100 25,000 16h 2m 48s x1.40 150 2,500
4 300 50,000 1d 3m x1.50 200 4,000
5 600 100,000 2d 3m 12s x1.60 250 7,500
6 1,500 250,000 3d 3m 24s x1.70 300 10,000
7 4,000 500,000 4d 3m 36s x1.80 350 15,000
8 8,000 1,000,000 5d 3m 48s x1.90 500 20,000
9 15,000 2,000,000 6d 4m x2.00 800 22,500
10 30,000 4,000,000 7d 4m 24s x2.20 1,000 25,000
11 45,000 6,000,000 10d 4m 48s x2.40 1,200 27,500
12 60,000 8,000,000 10d 5m 12s x2.60 1,400 30,000

Unity[]

Unity

Increases Damage Per Second for the owner ship when other allied players have ships in the same sector. Also affects DART Launcher. The increase is proportional to the number of other allied players with ships in the sector, up to a maximum of 200% (triple damage). This module was removed in the 2023.1 update, replaced with Solitude.

Example: If your Unity module is level 2, 1 allied player with ships in your sector gives user a 20% bonus. If 2 allied players: 40%, 3 allied players: 60%, 5 allied players: 100%, 6 allied players: 120%, (...), up to 10 allied players: 200%

Can only be installed on Battleships.

Blueprints were obtained by researching level 3+ Tetrahedrons.

Cooldown: 20m in Red Star. 8d 8h in White Star. N/A for Blue Star.

Level Blueprints Required Upgrade Price Research Time Damage Increase Per Player Effect Duration Effect Duration (WS) Activation Cost Install Price
1 1 12,000 4h 18% 15m 6d 6h 100 2,500
2 20 25,000 8h 20% 200 3,750
3 100 45,000 16h 22% 300 5,500
4 300 90,000 1d 24% 400 8,250
5 600 170,000 2d 26% 500 12,500
6 1,500 300,000 3d 28% 600 18,000
7 4,000 600,000 4d 30% 700 25,000
8 8,000 1,000,000 5d 33% 800 30,000
9 15,000 2,000,000 6d 36% 900 35,000
10 30,000 3,000,000 7d 40% 1,000 40,000
11 45,000 4,000,000 7d 45% 1,250 45,000
12 60,000 6,000,000 7d 50% 1,500 50,000

Sanctuary[]

Sanctuary

When the owner ship is about to be destroyed during combat or a Supernova, it jumps back to its home system instead. In a Red Star the corresponding ship slot will be locked for every battleship saved by Sanctuary (For example: A star allowing 3 maximum battleships to be warped in, a battleship gets destroyed with Sanctuary, you will not be allowed to have more than 2 battleships from that point on in that specific Red Star). Also works in the home star system when clearing newly discovered sectors from Cerberus ships. In this case ships will jump to the closest planet from your shipyard to get repaired. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 3+ Tetrahedrons.

Level Blueprints Required Unlock Price Research Time Additional Hydrogen Use Install Price
1 1 50,000 1d 2.0/100AU 5,000

Stealth[]

StealthFlag

Stealth is a support module that, when activated, allows you to evade all direct fire from enemy players' ships and Cerberus ships and makes your ship appear slightly transparent. Stealth does not prevent any AOE damage such as rockets or vengeance, and does not prevent damage from the central sector of a Blue Star. Stealth does not make the activating ship invisible and enemy players can still see the ship while the module is active. Cerberus Interceptors will ignore the owner ship while Stealth is active. This module was removed in the 2023.1 update, replaced with new Stealth for transports only.

Blueprints were obtained by researching level 4+ Tetrahedrons.

Cooldown: 5m in Red Star. 2d 2h in White Star.

Level Blueprints Required Upgrade Price Research Time Effect Duration Effect Duration (BLS) Effect Duration (White Star) Activation Cost Install Price
1 1 25,000 8h 15s 8s 5h 50 1,000
2 50 50,000 16h 20s 10s 6h 40 60 1,500
3 200 75,000 1d 25s 12s 8h 20m 72 2,200
4 600 100,000 2d 30s 14s 10h 86 3,300
5 1,500 200,000 3d 35s 16s 11h 40m 103 5,000
6 4,000 350,000 4d 40s 18s 13h 20m 123 7,500
7 10,000 550,000 5d 45s 20s 15h 147 10,000
8 20,000 800,000 6d 50s 23s 16h 40m 176 15,000
9 30,000 2,000,000 7d 55s 26s 18h 20m 211 20,000
10 40,000 4,000,000 10d 1m 29s 20h 300 22,500
11 50,000 6,000,000 10d 1m 5s 32s 21h 40m 500 25,000
12 60,000 8,000,000 10d 1m 10s 35s 23h 20m 700 27,500

Alpha Rocket[]

Alpharocket
alpha rocket art

A fast but weak Rocket that can be launched towards a single fixed target. The Rocket explodes and does area damage to all enemy ships when it reaches its destination. Enemy ships can fire on the Rocket using normal targeting rules. No damage is applied if the rocket is destroyed before it reaches its destination. This module was removed in the 2023.1 update, replaced with Rocket Drone.

Blueprints were obtained by researching level 4+ Tetrahedrons.

Speed: 1,320AU/m in Red Star. 132AU/h in White Star.

Cooldown: 10m in Red Star. 4d 4h in White Star.

Level Blueprints Required Upgrade Price Research Time Hull Strength Explosion Damage Explosion Range Activation Cost Install Price
1 1 15,000 8h 200 1,500 90AU 350 8,000
2 25 25,000 16h 220 1,900 400 8,800
3 50 50,000 1d 240 2,400 450 9,600
4 200 100,000 2d 260 3,000 500 11,000
5 600 200,000 3d 280 3,900 600 12,000
6 2,000 350,000 4d 300 5,000 700 13,000
7 4,000 550,000 5d 320 6,200 800 15,000
8 10,000 800,000 6d 340 8,000 900 20,000
9 15,000 1,200,000 7d 360 9,500 1,000 22,500
10 22,000 2,000,000 7d 380 11,000 1,200 25,000
11 30,000 4,000,000 10d 400 12,500 1,400 27,500
12 40,000 8,000,000 10d 420 14,000 1,600 30,000

Salvage[]

Salvage

Instantly restores a percentage of hull strength each time any ship (other than Ghosts) is destroyed in the same sector. This module was removed in the 2023.1 update, replaced with Decoy Drone.

Disbanded ships and ships saved by Sanctuary also count for the Salvage module.

Can only be installed on Battleships.

Blueprints were obtained by researching level 5+ Tetrahedrons.

Level Blueprints Required Upgrade Price Research Time Hull Repaired Per Destroyed Ship Hull Repaired Per Destroyed Ship (WS) Additional Hydrogen Use Install Price
1 1 30,000 12h 6% 10% 2.0/100AU 5,000
2 10 50,000 1d 7% 13% 5.0/100AU 7,500
3 25 75,000 2d 8% 16% 8.0/100AU 10,000
4 50 100,000 3d 9% 18% 11.0/100AU 12,500
5 100 200,000 4d 10% 20% 14.0/100AU 15,000
6 250 350,000 5d 12% 21% 17.0/100AU 17,500
7 600 700,000 6d 14% 22% 20.0/100AU 20,000
8 1,200 1,000,000 7d 16% 23% 23.0/100AU 22,500
9 2,500 2,500,000 7d 18% 24% 26.0/100AU 25,000
10 5,000 5,000,000 7d 20% 25% 29.0/100AU 27,500
11 10,000 6,000,000 10d 22% 26% 30.0/100AU 30,000
12 20,000 8,000,000 10d 24% 27% 32.0/100AU 32,500

Suppress[]

Suppress

Prevents a single enemy ship from firing for a small period of time. Using this module will also reset the damage of lasers, forcing them to begin ramping up from the minimum again. This module was removed in the 2023.1 update.

Blueprints were obtained by researching level 5+ Tetrahedrons.

Cooldown: 6m in Red Star. 2d 12h in White Star.

Level Blueprints Required Upgrade Price Research Time Effect Range Effect Range (BLS) Effect Duration Effect Duration (WS) Activation Cost Install Price
1 1 30,000 12h 200AU 200AU 3s 1h 100 5,000
2 10 50,000 1d 220AU 4s 1h 15m 120 7,500
3 25 75,000 2d 240AU 5s 1h 35m 144 10,000
4 50 100,000 3d 260AU 6s 2h 172 12,500
5 100 200,000 4d 300AU 7s 2h 30m 206 15,000
6 250 350,000 5d 350AU 9s 3h 10m 247 17,500
7 600 700,000 6d 400AU 11s 4h 296 20,000
8 1,200 1,000,000 7d 450AU 13s 5h 355 22,500
9 2,500 2,500,000 7d 500AU 16s 6h 20m 426 25,000
10 5,000 5,000,000 7d 550AU 20s 8h 511 27,500
11 10,000 6,000,000 10d 600AU 22s 8h 40m 750 30,000
12 50,000 8,000,000 10d 650AU 24s 9h 10m 1,000 32,500

Impulse[]

Impulse

Provides the owner a quick boost that helps it travel faster along its current route. Ship speed is increased 4x for the duration of the effect. It also grants the direct-fire-evading effects of Stealth. This module was removed in the 2023.1 update.

Can only be activated if the ship is moving.

Blueprints were obtained by researching level 4+ Tetrahedrons.

Cooldown: 4m in Red Star. 1d 16h in White Star.

Level Blueprints Required Upgrade Price Research Time Effect Duration Effect Duration (BLS) Effect Duration (WS) Activation Cost Install Price
1 1 30,000 12h 3.0s 1.5s 30m 60 5,000
2 25 60,000 1d 3.7s 1.7s 37m 100 7,500
3 100 80,000 2d 4.5s 2.0s 45m 150 10,000
4 200 100,000 3d 5.2s 2.3s 52m 200 12,500
5 600 200,000 4d 6.0s 2.7s 1h 250 15,000
6 1,200 350,000 5d 6.7s 3.2s 1h 7m 300 17,500
7 2,500 550,000 6d 7.5s 3.8s 1h 15m 350 20,000
8 5,000 800,000 7d 8.6s 4.5s 1h 26m 400 25,000
9 10,000 2,000,000 7d 9.7s 5.3s 1h 37m 450 30,000
10 20,000 5,000,000 7d 11.2s 6.0s 1h 52m 500 35,000
11 30,000 6,000,000 10d 13.0s 6.8s 2h 10m 600 37,500
12 40,000 8,000,000 10d 15.0s 7.6s 2h 30m 750 40,000

Alpha Drone[]

Alphadrone

Launches a single drone towards a destination anywhere in the Star System. The drone will automatically travel to the destination and stay there until destroyed or its activation timer runs out. Because the drone counts as an ally that is firing, it can be used as a target for Leap. It can be disbanded by the owner player. Disbanding the drone counts for salvage module. This module was removed in the 2023.1 update, replaced with Chain Ray Drone.

Cannot be targeted directly to a star. Does not work on sectors with Jump Gates on White Stars.

Blueprints were obtained by researching level 9+ Tetrahedrons.

Speed: 1,050AU/m in Red Star. 105AU/h in White Star.

Lifetime: 3m in Red Star. 1d in White Star.

alpha drone art

Alpha drone artwork.

Cooldown: 5m in Red Star. 2d 2h in White Star.

Level Blueprints Required Upgrade Price Research Time Damage Per Second Damage Per Hour (WS) Hull Strength Activation Cost Install Price
1 1 1,000,000 3d 390 2,340 300 1,000 40,000
2 30 2,000,000 5d 600 1,250 42,000
3 100 3,000,000 7d 1,000 1,500 44,000
4 200 4,000,000 8d 2,000 1,750 46,000
5 400 5,000,000 9d 3,000 2,000 48,000
6 800 6,000,000 10d 4,000 2,250 50,000
7 1,200 7,000,000 5,000 2,500 52,000
8 1,600 8,000,000 6,000 2,750 54,000
9 2,000 9,000,000 8,000 3,000 56,000
10 2,500 10,000,000 10,000 3,250 58,000
11 3,000 11,000,000 12,000 3,500 60,000
12 4,000 12,000,000 14,000 3,750 62,000

Removed Shield Modules:[]

Delta Shield[]

Deltashield

Absorbs incoming damage and increases ship travel speed until it is depleted or the activation time runs out. This module was removed in the 2023.1 update, replaced with Impulse Shield.

Many players choose not to research or unlock the Delta Shield, preferring to wait for the Passive Shield due to the Hydrogen inefficiency of the former. The Delta Shield is often used at higher levels in specific White Stars.

Blueprints were obtained by researching level 2+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Speed Increase Activation Cost Install Price
1 1 8,000 4h 3,500 6% 150 1,000
2 50 12,000 8h 3,800 10% 200 1,500
3 250 25,000 16h 4,100 14% 300 2,500
4 600 50,000 1d 4,400 18% 500 4,000
5 2,000 150,000 2d 4,700 22% 800 6,000
6 4,000 250,000 3d 5,000 26% 1,200 8,000
7 8,000 500,000 4d 5,300 30% 1,500 10,000
8 12,000 1,000,000 5d 5,600 33% 2,200 12,000
9 20,000 2,000,000 6d 5,900 36% 2,600 14,000
10 30,000 4,000,000 7d 6,200 40% 3,000 16,000
11 45,000 6,000,000 10d 6,500 45% 3,500 18,000
12 60,000 8,000,000 10d 6,800 50% 4,000 20,000

Area Shield[]

News Update02
Areashield

Absorbs hull damage taken by any allied ship in the effect area, including friendly rockets, darts, transports, and miners. This module was removed in the 2023.1 update, replaced with Ally Shield and Blast Shield.

Blueprints were obtained by researching level 8+ Orbs.

Effect Duration: 5m in all Stars, expanded to 2d 2h in White Star.

Cooldown: 5m in all Stars, expanded to 2d 2h in White Star.

Level Blueprints Required Unlock Price Research Time Shield Strength Effect Range Effect Range (White Star) Activation Cost Install Price
1 1 200,000 2d 7,000 160AU 140AU 1,000 25,000
2 10 300,000 3d 7,500 150AU 1,250 28,000
3 25 400,000 4d 8,000 160AU 1,500 32,000
4 50 600,000 6d 8,500 170AU 2,000 36,000
5 100 800,000 7d 9,000 180AU 2,500 40,000
6 250 1,000,000 9,500 190AU 3,000 45,000
7 600 3,500,000 10,000 200AU 3,500 50,000
8 1,200 6,000,000 11,000 220AU 4,000 55,000
9 2,500 8,000,000 12,000 240AU 4,500 60,000
10 4,000 9,000,000 13,000 260AU 5,000 65,000
11 6,000 10,000,000 10d 15,000 280AU 5,500 70,000
12 8,000 12,000,000 17,000 300AU 6,000 75,000

Advertisement